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Devil Children Unsolved Mysteries

A three card spread of the Devil Children, their demons, Lucifer and Azel Source: Hideaki Fujii

Last updated: 2024-09-27
Author: Interipelli

Devil Children was a big, sprawling project during the period it was especially active in its first two years. With that come a number of unexplained mysteries through early media, potential misprints, and content that came out many years since the project's golden era.

Devil Children Makai-den Collectable Stickers

Among the promotional items released as part of the Devil Children media mix campaign was a line of stickers including early in-game lore for each of the demons, characters, items and spells.

Interestingly some of the demons featured showcase names that weren't the final ones used for the manga, game or anime. Particularly, Orochi is known as "Tsuchigumo", and Hel is known as "Kaiser Frost".

Two sides of the Devil Children Makai den sticker showing the demon known in game as Orochi as Tsuchigumo.

Why were these early names changed? Tsuchigumo being retooled as "Orochi" could make sense for the purposes of Red Book's ranked fusion, as Orochi will eventually rank up to the beast Yama-no-Orochi.

Two sides of the Devil Children Makai den sticker showing the demon known in game as Hel as Kaiser Frost.

Kaiser Frost is especially puzzling, as the fearsome tyrant of Ice Land lords over a society of Jack Frosts with an iron fist in the game. Were there objections to the name, or was it decided that a mythological reference was more appropriate for the character than "evil King/Queen Jack Frost"?

Devil Children White Book Sept 2020 version

A recently discovered version of Devil Children White Book has been recovered from a source, around September of 2020. At this time, it's most notable for having the upside down pentagram of Masaki's Devil Raiser colored white, instead of the same orange color scheme as Setsuna's Devil Raiser. This is not a retail version of the game.

It's unclear if this is a cancelled 3DS Virtual Console version or a planned second revision that was never released. The ROM header indicates that this is version 1.1 of a Japanese region version of the game, with no other distinguishing marks.

There is a possibility that some demons alleged to be in White Book that fans have yet to find, such as the Nebiros-inspired "Black Count" mentioned in the Famitsu strategy guide, might be in this version. To this day, nobody has done enough spelunking through the ROM to see what differences lie in the game besides the refreshed title screen.

Early Famitsu 64+ preview differences

The Famitsu 64+ January 2000 special as shared by Sotono is notable for having very early versions of Bastet, Cait Sith, Nekomata and Quicksilver along with early digital art of these demons. Many of these designs did not appear in the final game, and appear to have been done by another artist entirely.

An early Famitsu 64+ preview of Devil Children with artwork and in game sprites for Bastet, Cait Sith, Nekomata and Quicksilver, not seen in the final game. Source: Sotono Michi

Bastet, in particular, is radically different from the highly sexualized version found in the game. Who could have done these, if not Maeda, and why were these iterations rejected?

Additional images reveal that the game was intended to take place in August 2000 instead of July, and the healing items were going to be based on foods like chocolate instead of the traditional Megaten items.

Other differences look like small editorial changes, such as how the Vinecon laptop computer was originally referred to as a "ビネコン" (leading with a "bi-" sound) instead of a "ヴィネコン" (with a "vui-" sound). Likely to make it a bit clearer that the "Vine" in branding was referring to Solomon's demon.

Some of these screenshots appeared in an early Comic Bombom preview booklet describing the first pair of Devil Children games. The timing is unclear as to which came first, and exactly with what issue of Comic Bombom that preview booklet was released. Though vintage issues of Comic Bombom appear from time to time, the companion booklet has yet to turn up on auction sites.

Why were Devil Children Red Book & Black Book delayed?

Devil Children Red Book and Black Book were said to have had an initial release date of Spring of 2000 in the January 2000 Famitsu 64+ preview. That would have been closer to when the game canonically begins, in July 2000.

However, the games were delayed to November of that year. Still within the estimated release date of "2000" that Atlus gave on the first official Devil Children website, but certainly on the later side.

Given most of MIT/Atlus's games tend to share resources and MIT's GB games at times reuse game logic to the degree of resembling asset swaps, why did Red Book and Black Book take longer than Guru Guru Galactors relative to Last Bible?

Could that be one reason why White Book appeared so soon after the prior two games, and with a substantially revised concept from what Yogiri had in mind?

Noteworthy Edits to the Manga in Reprints

Sometimes manga and anime receive touch ups and adjustments between the initial release and compilations. The Devil Children manga was no exception.

A Slayers styled Elegy and Setsuna. Source: shiransouco

Some of the more interesting changes of note include:

These particular changes are identical between the original "KC" Kodansha collections from 2001 to 2002 and the 2013 Re:BOMBOM editions sold today on Amazon.co.jp.

GREE Chil Devil Art

A fair number of the "new" designs in GREE's short lived Devil Children mobile game from the early 2010s are obviously digitally touched up versions of the original devils, either with new clothes painted on or with new color schemes.

One clear exception is in the three "Baal Brothers", which have baby versions that the player is intended to rank up into the Baal Brothers as we know them. What's fascinating about these is that they look like Maeda art as she used to color her works.

Was this (relatively) new Maeda art created specifically for the GREE game, or are these designs that were left behind as Atlus/MIT/Yogiri's planning company were still figuring out the concept behind Red Book's "ranked fusion"?