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D2 Combat System

Last updated: 2024-08-14

NOTE: This summary is only up to date with the state of the game prior to the introduction of "devil connector" with the 6th Anniversary update.

Interipelli and Raindare both stopped playing D2 Megaten shortly before then. As such, neither can speak to what changes have been made since.


D2 Megaten's combat is based on Shin Megami Tensei III: Nocturne, with changes to support "clicker game" friendly combat and easier auto-battle flows.


At a high level, the system inherits key elements of press turn:


Differences exist to encourage the use of magic and defensive builds, as well as to correct some oddities about the swingy nature of Nocturne's combat:


For more details, the community supported Dx2 Wiki has formulas behind the combat based on data mining and speculated information available.

This is further expanded upon in later modes such as the various Alter World quests, rogue-like dungeon and PvP modes, along with gacha demons that have introduced yet more new types of passive effects to the game's combat.